Neat interview about Xbox One hardware architecture + other good reads

I found this article to be quite interesting. It’s always neat to get a glimpse into the inner workings of a design team working for a company like Microsoft and to understand what trade-offs were made and why. In the same vein I would also recommend reading Dean Takahashi‘s excellent books Opening the Xbox: Inside Microsoft’s Plan to Unleash an Entertainment Revolution, where you get to hear about the internal fights to keep Windows off the original Xbox, and The Xbox 360 Uncloaked: The Real Story Behind Microsoft’s Next-Generation Video Game Console, where you hear the story of how Epic Games cost Microsoft over $1B by convincing them to include 512MB of RAM instead of 256MB.

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