Gears of War 4 is the next instalment of the popular Gears of War (GoW) franchise, the first new GoW game to be designed with the Xbox One in mind, and the start of a brand new GoW story arch that picks up many years after the conclusion of Gears of War 3.
If you’ve played a previous game in the series then you pretty much know what you’re getting with this new one. Sure the levels are much bigger, the game physics and special effects are far more realistic and the graphics and lighting so much better but at its core it’s a very familiar game. The thing is though, that that’s not necessarily a bad thing. GoW has always been a fun game and this one is no exception.
The game’s campaign and plot, while very predictable, does offer up some new experiences from the previous ones and breaks things up enough to make it feel fresh and enjoyable the whole way through. Multiplayer brings back all of the old favourites and improves upon them in a nice evolutionary way. The card system they added to it however, somewhat stolen from Halo 5, feels flat and boring. Where Halo’s cards felt meaningful and were things you didn’t necessarily want to misuse, the cards in GoW 4 feel like a cheaper version designed clearly as a way to get some of that micro-transaction money. Thankfully, because they’re so forgettable, they don’t really have any impact on your experience.
While I really did enjoy the campaign, and the multiplayer is everything it should be, I still felt a tad disappointed by GoW 4. To be clear it’s not a bad game by any stretch of the imagination, it’s just that I didn’t remain as interested in it as I did with something like Halo 5. Part of that may be my issues with the multiplayer card system but to be honest I’m just not sure why I feel this way.
Still if you enjoyed the previous games in the series I would definitely recommend checking this one out. You may however want to wait for a price drop before picking it up if multiplayer isn’t your thing.